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Rotation help on a 3D "soccer ball"

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@bob98b3 wrote:

I'm trying to create a 3D object that is based on a truncated icosahedron (e.g. a "soccer ball"). I found a base model someone had created but what I need to do is make all the hexagon faces components and all the pentagon faces components. That way I only have to modify 2 of the faces rather than all of them.

I made one of the hexagon faces a component and copied it to move it to replace one of the existing faces. I can move it and get one corner lined up but I'm really struggling with the rotation so that the copied face sits where it's supposed to.

Hopefully that picture imported ok. You can see I have one of the corners where it should be and I just need the other side to "come down" to match up with the other corner.

Is there anyone that can point me to a way to learn how to do this rotation so it works or have any advice? I have really been struggling to get it to work and haven't been able to make it happen yet. Or, is there a way to take the other faces and make them a component to match the existing one I created? That way I don't have to duplicate, move, and rotate each face?

Thanks!

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